O Brinquedo da Criança como Caixa de Areia de Design
The Child's Toy as a Design Sandbox
Um carro de brinquedo, um fogão em miniatura e uma casa de bonecas tornam-se campos de teste onde as crianças descobrem princípios de simetria, fluxo de ar e drenagem que os adultos depois aplicam a estruturas reais.
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The Child's Toy as a Design Sandbox
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play as research
learning by making
women domestic expertise
prototype culture
design thinking
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